Latest update - 9147
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@@ -149,11 +149,6 @@ ngx_quic_apply_transport_params(ngx_connection_t *c, ngx_quic_tp_t *ctp)
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ngx_log_error(NGX_LOG_INFO, c->log, 0,
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"quic maximum packet size is invalid");
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return NGX_ERROR;
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} else if (ctp->max_udp_payload_size > ngx_quic_max_udp_payload(c)) {
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ctp->max_udp_payload_size = ngx_quic_max_udp_payload(c);
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ngx_log_debug0(NGX_LOG_DEBUG_EVENT, c->log, 0,
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"quic client maximum packet size truncated");
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}
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if (ctp->active_connection_id_limit < 2) {
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@@ -286,7 +281,7 @@ ngx_quic_new_connection(ngx_connection_t *c, ngx_quic_conf_t *conf,
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qc->path_validation.log = c->log;
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qc->path_validation.data = c;
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qc->path_validation.handler = ngx_quic_path_validation_handler;
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qc->path_validation.handler = ngx_quic_path_handler;
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qc->conf = conf;
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@@ -297,7 +292,7 @@ ngx_quic_new_connection(ngx_connection_t *c, ngx_quic_conf_t *conf,
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ctp = &qc->ctp;
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/* defaults to be used before actual client parameters are received */
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ctp->max_udp_payload_size = ngx_quic_max_udp_payload(c);
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ctp->max_udp_payload_size = NGX_QUIC_MAX_UDP_PAYLOAD_SIZE;
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ctp->ack_delay_exponent = NGX_QUIC_DEFAULT_ACK_DELAY_EXPONENT;
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ctp->max_ack_delay = NGX_QUIC_DEFAULT_MAX_ACK_DELAY;
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ctp->active_connection_id_limit = 2;
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@@ -1013,7 +1008,6 @@ ngx_quic_handle_payload(ngx_connection_t *c, ngx_quic_header_t *pkt)
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if (!qc->path->validated) {
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qc->path->validated = 1;
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qc->path->limited = 0;
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ngx_quic_path_dbg(c, "in handshake", qc->path);
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ngx_post_event(&qc->push, &ngx_posted_events);
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}
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